Source: Felicia’s Melange via Kotaku
New Final Fantasy XIII 2 Screenshots
Final Fantasy XIII 2 is slated for a January 2012 release, and here are the newest screenshots. I know what you’re thinking…are there chocobos? What about Moogles?
So the question about Moogles is answered. They appear to have a few extra talents. One of which is on the main screen (outside of fights), which allows your Moogle to search for hidden treasures.
During battle, your Moogle magician can alter the passage of time. The screenshot below is a use of the Mog Clock, to gain a tactical advantage before battle ensues.
You’ll hear more as we ramp up towards the release date! It looks like another good Square Enix game, which picks up after the events in Final Fantasy XIII and utilizes many of the same battle systems and controls. Check out http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2 for full-blown coverage.
-Ben S.
Giant 8 bit “Post-It War” lands in France
Seems GDF-Suez started decorating their office windows using 8bit graphics made out of Post-It Notes, only for it to spread to Ubisoft Montreuil. Suddenly, Viadeo across the way fired back with their own creations leading to the offices of BNP firing back with their own. Before long, the offices of neighboring France 24 / Vidal and those of Eurosport / Coca-Cola France joined the war with their own creations. All thanks to an innocent looking Nyan Cat!
Modojo: Console sequels that went portable
Modojo presents a short list of sequels that went portable.
A small snippet of the article:
“When a console game gets a sequel, this title normally appears on a console. Publishers release companion games on portables (Square Enix’s Kingdom Hearts series is a perfect example), but for the most part, these companies won’t make part two or three handheld exclusive.”
Awesome 8-bit Sand Sculpture
Geekologie posted an awesome 8-bit sand sculpture created by Guy-Oliver Deveau.
Head over to Geekologie for more information, and make sure to check out Guy-Oliver Deveau’s other amazing works at his site.
iNintendo Review – The Last Story
iNintendo reviews The Last Story
A small preview of the review…
“Two tiresome JRPG mechanics have been done away with in The Last Story: turn based battles and random encounters. The Last Story is an action RPG that plays very similarly to The Legend of Zelda; players have complete control over Elza in the midst of a battle, and are able to auto attack by getting close to an enemy, guard by holding B, and perform various special attacks. Elza will have anywhere from one to six additional members in his party – sometimes they’re his mercenary friends, Kanan, or even Ruli City knights that join for a short period.”
Flipnote Studio – Hatena
If you’ve never heard of it, head on over and be impressed by the amazing, and sometimes crazy, things people can do with a simple Nintendo DSi animation program! If you own a Nintendo DSi/XL or Nintendo 3DS, you can and should, download Flipnote Studio for free!
Destructoid Review: Dream Trigger 3D
A portion of the Destructoid review:
This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility. Enjoyment of the game requires no small amount of work from players, who will need to bash their heads repeatedly against it before breaking through. For many of you, I can’t say you’ll find anything of worth on the other side. For some of you, however, the effort will be fairly rewarded.
Reggie Fils-Aime E3 2011 Interview
Forbes interviewed Nintendo of America President Reggie Fils-Aime at E3 2011
A portion of the interview:
David Ewalt: How do you explain the Wii U to people who haven’t had a chance to play with it?
Reggie Fils-Aime: What we are doing with Wii U is creating an ability for games to leverage two different screens; the big screen in your room, and the smaller handheld screen in front of you. By doing so it opens up all of these different experiences. The experience I use to describe it to someone is to imagine a first person shooter, where instead of constantly having to look at the screen, now I’ve got things happening all around me.
It’s a great experience. I don’t think it’s going to be a hard sell. I think that communicating to consumers through the magic of the second window, you can have a totally unique experience, with another player still in the room… I don’t think it’s a difficult sell.
Zelda Lamp and Clock Combo
Dave over at davesgeekyideas.com came up with this great Zelda lamp and clock combo based on the the moon and clock from The Legend of Zelda: Majora’s Mask

Zelda Lamp And Clock Combo, from Dave's Geeky Ideas
Head over to his site for this and other great ideas, many of which are video game related!







