Author Archive

Shin Megami Tensei First 3DS RPG

August 30th, 2011 Comments off

IRVINE, CALIFORNIA– AUGUST 23, 2011 — ATLUS today announced that Shin Megami Tensei®: Devil Survivor™ Overclocked, its RPG/SRPG hybrid for Nintendo 3DS™, is now available in stores across North America.  Officially the system’s first roleplaying game, Overclocked brings with it tremendous depth and strategy, a mature narrative, and tons of replayability, qualities in high demand among hardcore platform owners.   

 ”Devil Survivor Overclocked is a proven commodity,” stated Aram Jabbari, Manager of PR and Sales at ATLUS.  ”Enhanced and expanded beyond the award-winning original, its unique hybrid of JRPG and strategy RPG mechanics are as fresh and novel today as ever, while the game’s story, now fully voiced thanks to the vastly increased capacity provided by Nintendo 3DS, carries even more weight and emotion as a result.  Platform owners yearning for a true hardcore experience and genre fans patiently hoping for the system to get its first RPG need not wait any longer–Devil Survivor Overclocked delivers precisely what they crave.”

 SMT: Devil Survivor Overclocked is out now for Nintendo 3DS in stores across North America.  Visit the game’s full website: http://www.atlus.com/devilsurvivor3ds

 

Moshi Monsters coming to the DS

August 30th, 2011 Comments off

SANTA MONICA, Calif., Aug. 17, 2011 –The hit global children’s brand Moshi Monsters™ is headed to the Nintendo DS™ this fall in Moshi Monsters™: Moshling Zoo, collaborators Activision Publishing, Inc. (Nasdaq: ATVI) and Mind Candy today announced.  Moshi Monsters (www.moshimonsters.com), a social online world for kids aged 6-12, launched in 2008 and has seen astronomical growth, currently boasting over 50 million registered users in over 150 territories worldwide, 15 million in North America alone.

“With an absolutely massive fan base, Moshi Monsters is clearly one of the fastest growing children’s entertainment brands in the world,” said David Oxford, EVP & General Manager, Activision Publishing. “We look forward to building on Mind Candy’s success as we work closely with them to extend the brand experience.”
“We’re really excited to expand the Moshi Monsters universe into video games for the very first time,” said Michael Acton Smith, Mind Candy’s CEO and creator of Moshi Monsters.  ”The Nintendo DS™ is the perfect launch platform and we hope to build a lasting and successful relationship with Activision.”

Moshi Monsters
provides children with a new form of entertainment, combining adoptable pet monsters, safe social networking, games, stories, missions and educational puzzles.  One of the most popular elements of Moshi Monsters is the ability to collect “Moshlings” (pets for your pet monsters).

Moshi Monsters: Moshling Zoo
builds upon the popularity of the Moshlings and offers fans a fresh new take on the Moshi universe, including brand new content and a new way to interact with their favorite characters.  The game features new locations and an exclusive new Moshling – which is yet to be revealed.  There are 52 Moshlings to collect from the common to the rare and even the elusive ‘ULTRA-RARE.’  Children can also play new mini-games and educational style puzzles, plus win awards and trophies to take back to their zoo.

The joint endeavor, which will see Activision Publishing, Inc. distribute Moshi Monsters™: Moshling Zoo globally, represents Moshi’s first move into the video game space.  The brand is centered online, but has experienced great success with its real world offerings including best-selling toys, books, trading cards and the Moshi magazine.

Moshi Monsters™: Moshling Zoo
will be available this fall and has been rated E for Everyone by the ESRB.  For more information please visit www.MindCandy.com or www.Activision.com.

 

Wipeout 2 Announcement

August 18th, 2011 Comments off

 

Get Ready For More Thrills, Spills, and Fun With Activision’s Wipeout 2

 SANTA MONICA, Calif., Aug. 18, 2011 — Based on the ABChit show Wipeout and continuing the tradition of wickedly entertaining family fun, Activision Publishing, Inc. (Nasdaq: ATVI) and ABC Entertainment Group announced today Wipeout 2, the latest release in the hit video game franchise coming this holiday season for the Nintendo DS™, Nintendo 3DS™, Wii™ from Nintendo, Kinect™ for Xbox 360®, and PlayStation®Move for Playstation®3 computer entertainment system.

Wipeout 2 will offer updated, outrageous course designs across all platforms with obstacles and effects taken straight from the show’s summer and winter seasons.  Players must navigate around snow, ice, foam, and fan-favorite obstacles like the Sucker Punch Wall and Big Balls; which are making their triumphant returns alongside more than 50 others.  Extended gameplay on all systems encourages even more interaction and participation with family and friends.  Once again, all the wild and crazy action is narrated by the show’s hostsJohn Anderson andJohn Henson.

“I’m excited that the video game series is evolving just like our show,” saidMatt Kunitz, Wipeout’s Creator and Executive Producer. “Players will experience all the fun of the new winter and summer courses without being sore in the morning!”

Particular attention is being paid to making every platform experience unique with ramped up excitement that engages gamers like never before.  Freshly revised controls makes for intuitive and easy to use motion-based gameplay for Wii owners.  The PlayStation Move and Kinect for Xbox 360 titles will offer gamers the ability to taunt and toss paintballs and snowballs at family and friends while they run the course.  Handheld gaming will finally become a communal experience with pass and play ‘Hot Seat’ participation for up to 4 players with Nintendo 3DS players also seeing their graphics taken to a whole new dimension.  No matter how players choose to enjoy, the crazy and hilarious fun is taken to wild new heights with Wipeout 2!

“Working with ABCon the Wipeout titles has been a tremendous success,” said Nicole Armstrong, Activision Publishing. “Their integration of the game series into the show has been outstanding and their contributions to the game make it truly appealing for fans. We look forward to bringing more great Wipeout experiences to families.”

Wipeout 2 on Nintendo DS, Nintendo 3DS, Wii, PlayStation Move and Kinect for Xbox 360 will be available this holiday season. The Nintendo DS and Nintendo 3DS versions have been rated E for Everyone by the ESRB. The Wii, PlayStation Move and Kinect for Xbox 360 versions have been rated E10+ for Everyone 10 and older by the ESRB. For more information, please visit www.activision.com.

Watch Wipeout Thursdays at 8/7c onABC

Stop GameStop

August 17th, 2011 1 comment

Let me ask a very simple question.  If I buy a new game for $60 bucks, and I play the heck out of the game for a few weeks…I mean, we’re talking four hours a day here with a little extra on the weekends…how much Return On Investment (ROI) can I expect to get back?  The sad answer is 25%.  I bought Modern Warfare 2 at midnight the day it came out.  I played it every day for the next two weeks and realized I wasn’t satisfied on the Xbox 360.  I wanted to trade it in at GameStop.  They offered me $15 for it TWO WEEKS after the game came out.  Well, you might ask yourself how much a used copy goes for at GameStop.  Ready for it?  $5 off the original price of $60.  That’s right, a used game is only five bucks cheaper than a new game.  That means GameStop is making a whopping 72% ROI.  That just seems greedy to me.  It wouldn’t be so bad if the people that worked there knew the difference between Cloud and Cecil, or at least Ryu and Ken, but they are notoriously bad at doing anything but pushing the merchandise.  I remember when Software Etc. and Babbages became GameStop.  It was cool!  They fired anyone who couldn’t name the characters in Super Mario Brothers.  The people started flocking.  That’s when it all went wrong.  Why give the people what they want, when you can make a ton of money?  I have to give props to Nick down at GameSource in Fountain, Colorado.  He gave me a ton of money for some games I’m not playing anymore, and then a discount for buying some used games.  I wish there were more people like him in the pusher’s marketplace.  I doubt he makes more than 10% ROI, which probably just pays the building rent and electricity bill.  Rant over.

-Ben S.

Categories: The Rant Corner Tags:

Battlefield: Bad Company 2 Review

August 12th, 2011 Comments off

Here’s another report from the front lines, by your local war correspondent Benjamin Sloboda.  I was recently shown a letter from a marine featured in Battlefield: Bad Company 2, Private Marlowe:

 ”Hey, I’m Preston Marlowe.  I’ve been with the Marines for several years now, and I have to say I love it.  I get to go to all sorts of interesting locales, from the frozen tundra, to the middle of the desert.  It’s never a dull moment with my squad, Bad Company.  We’re sort of the misfits if you will, but we all have our own talents.

Me?  I’m a shooter; a marksman if you will.  I point my gun at the enemy, and with a simple click of my trigger finger, they’re deleted.  We have Terrence Sweetwater, our communications specialist.  He spent a couple years at MIT getting his kicks with computers, but the Marines snapped him up, put an LMG in his hands, and sent him to us.  He’s a rich kid caught in a war he neither cares about or is interested in, but he’s family.  We also have an explosives expert fromTexasnamed George Gordon Haggard Junior, which is an apt description of his personality and appearance.  Hags just likes to bust everyone’s balls, but he knows what he’s about.  Then there’s Sarge, or Sergeant Samuel D. Redford, with his sultry “Midnight Man” composure. Sarge only has a few days until retirement, and he’s planning on fishing every river and lake in the United States.

 Our Squad was just reassigned to the Special Activities Division.  It’s unclear what General Braidwood wants us to do, but our first assignment is to find Major James Aguire somewhere in South America.  I’m not allowed to share details at the moment, but our pilot, Flynn, seems to be a little short on brain cells and I’m not super-excited to be getting in his whirly bird. 

 Well, my flight’s about to leave, so I hope to see you on the other side!

 

Cordially,
PrivatePrestonMarlowe
Bad Company”

 

Isn’t that a wonderful sentiment?  I have a first-person account of how the representation of Private Marlowe’s exploits on the PS3 and the Xbox 360 have turned out.  The gameplay is good.  The controls can sometimes be a little tricky when getting shot at from everywhere, but the realism…it’s war, baby.  The hard part is not knowing who’s shooting at you and from where.  The HUD indicates possible directions, but sometimes, it’s a shard from the wall behind you that’s caused you the hurt.  It’s not a complaint; this level of realism is hard to fake.  The new Frostbite Engine developed by DICE has made this level of gaming top notch.  The amount of destruction you can hand out is epic.  A machine gunner got you pinned down? Blast the floor from under him…problem solved.  Taking sniper fire, but don’t have a clear view for retaliation?  Blast a hole in the wall and create one!  This is where the hit marker direction can play you a little false.  The guy shooting at you?  Your hit detector says you’re getting shot from behind, but that’s actually from the wall behind you exploding outward from his grenade.  He’s still in front of you, but the time it takes to turn around and back again will prove fatal. 

Again, as with Modern Warfare 2, I’d have to say the US Military must have been hard-pressed to allow the type of mil-spec weaponry to leave the coding floor.  Some of the toys you get to play with are truly astounding, especially in multiplayer.  I piloted an Apache helicopter loaded with Hellfire missiles over a base inRussia, and brought a certain flair to the scorched-Earth approach.  I hijacked a jetski and snuck in behind enemy lines to provide a mobile spawn point for my team.  I drove a Bradley tank through a shallow river and ran over a few infantry in the way.  I piloted a Northrop Grumman MQ-8 Fire Scout UAV via remote computer terminal, loaded with a minigun and Hellfire missiles, enough to take down a few buildings with enemies inside.  I played as a Recon sniper, a Medic loaded with LMG and defibrillator, an Assault class with assault rifles and ammo boxes, and an Engineer class able to repair any vehicle.  The unlock system is a little hard to understand when you first start playing, but much relies on the similarities to the US Military.  If you do your job, you get rewarded.  If you are loyal to your squadmates, you reap the benefits.  A medic throws out a first aid kit: another soldier uses it by standing very close, you get ten points; a squadmate uses it, you get twenty points.  The rules are simple: do your job, and you can move up faster.

The number of multiplayer games is enough to satisfy most gamers.  Rush is a game involving M-COM stations (which look like big ammo boxes with computers on them) that either need to be attacked or defended.  A defender team has to reach 75 kills of the attacker team without losing two M-COM stations. Attacking teams must destroy the M-COM stations without dying 75 times total.  Tactics play a very important part.  If you revive a fallen attacker, you increase the number of respawn tickets (because technically you added one back since the player didn’t respawn).  There are usually four rounds of M-COM stations to destroy, and once a pair has been destroyed, the 75 respawn tickets are restored and the battle starts over in a different part of the map.  Oh yeah, and the maps are HUGE!  Conquest is a capture-the-flag game where you need to gain certain areas marked by a flag, and your respawn tickets fluctuate based on how many flags you control.  The more flags you control, the more respawn tickets you gain.  The first team to zero tickets is the loser.  Squad Rush is a much smaller version of Rush, that involved only two teams of four pitted against one another, with only 20 respawn tickets for the attackers and only one M-COM station for each of two fights.  Maps are halved for this game. Onslaught is a downloadable addition which sends one squad of four to capture waypoints along the huge maps.  The squad isn’t pitted against another team of players, though…the enemies are all AI bots.  Finally, there is a Squad Deathmatch, which sends four squads of four against each other in a race to 50 kills.  The maps are still very big for the Deathmatches.  If you can get Battlefield for $20, do so.  You won’t regret it.  Even on the easiest difficulty, the entire game can take 18 hours to play through, and with the real physics of the Frostbite engine, the learning curve is pretty steep.  One of the most amazing videos I saw on YouTube was called, “Mathematics”, and involved a player using geometry and algebra to shoot down helicopters by firing missiles into the middle of nowhere while predicting the flight paths the choppers were expected to take.  DICE did a fantastic job with this one, for sure.

This is your local war correspondant, Benjamin Sloboda, signing off.

New Final Fantasy XIII 2 Screenshots

August 12th, 2011 Comments off

That looks like one helluva weapon...does it have a red dot sight?

Final Fantasy XIII 2 is slated for a January 2012 release, and here are the newest screenshots.  I know what you’re thinking…are there chocobos?  What about Moogles?

Moogle2

Where would I buy a toy moogle for myself?

Moogle1

This moogle has magic in his clock wand.




So the question about Moogles is answered.  They appear to have a few extra talents.  One of which is on the main screen (outside of fights), which allows your Moogle to search for hidden treasures.

During battle, your Moogle magician can alter the passage of time.  The screenshot below is a use of the Mog Clock, to gain a tactical advantage before battle ensues.

Moogle magic can slow time, I hope its like the effect in the Vanquish series.

You’ll hear more as we ramp up towards the release date!  It looks like another good Square Enix game, which picks up after the events in Final Fantasy XIII and utilizes many of the same battle systems and controls.  Check out http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2 for full-blown coverage.

-Ben S.

Dragon Age on Google+

August 11th, 2011 Comments off

BioWare Brings Award-Winning Dragon Age Franchise to Google+
Play4Free Hit Dragon Age Legends Available Now as a Launch Title on Google’s New Social Project

REDWOOD CITY, Calif.–(BUSINESS WIRE)– BioWare™, a division of Electronic Arts Inc.(NASDAQ:ERTS) today announced that Dragon Age Legends, EA’s popular dark fantasy Play4Free® RPG is now available on Google+™. Developed by BioWare San Francisco (formerly EA 2D) Dragon Age Legends is available today and is the only game of its kind on Google’s new real-life social project. Dragon Age Legends extends the award-winning Dragon Age franchise and reinvents it for social play on Google+. The game blends accessible and engaging tactical combat, progression and exploration in the Dragon Age universe, and is perfect for co-operative and competitive gameplay across players’ Google+ Circles and Hangouts.

“We’re very excited to be among the first games launching on Google’s new social project. It’s an honor to join Google in celebrating the birth of their gaming platform on Google+ by expanding Dragon Age Legends to an even wider audience,” said Dr. Ray Muzyka, Co-founder of BioWare, and General Manager of the BioWare Label at EA. “Dragon Age Legends raises the quality bar for social network games. By bringing the franchise to Google+, we’re able to connect and entertain millions of existing and new fans within the rich, immersive Dragon Age universe!”

Dragon Age Legends for Google+ will put players back into the Free Marches, the primary setting of Dragon Age II. Alongside their Google+ friends, players will take on challenging quests within an engaging storyline, earning loot, sharing rewards and growing their kingdom. The game includes a gratifying character customization and upgrade system that allows players to defeat demons and Darkspawn to become a legendary hero within the Dragon Age universe, as well as exciting player versus player combat in the Guild arenas, enabling players to prove their mettle against their friends’ armies.

Dragon Age II launched on March 8, 2011 for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer and entertainment system and the PC. The game’s first major downloadable content pack, Dragon Age Legacy, was released on all platforms on July 26. For more information on Dragon Age Legends, and to play the game please visit www.dragonagelegends.com or www.plus.google.com. To join the Dragon Age community, please visit http://social.bioware.com.

Call of Duty: Modern Warfare 2 Review

August 11th, 2011 Comments off

Your war correspondent Ben Sloboda here for another glimpse into the world at war.  Today, I wanted to talk about Call of Duty: Modern Warfare 2.  It’s been out for over a year and a half now, but the online community is still alive and kicking.  Even with Black Ops out for about nine months and Modern Warfare 3 looming on the horizon, Modern Warfare 2 is worth your while.  If you’re a fan of First Person Shooters and haven’t played through this game, you’re missing out.  If you haven’t played the first Modern Warfare, you are truly missing TWO great gaming experiences.  The one-player campaign is fantastic, with very little to bog you down in terms of having to slog through long-winded storylines with multiple endings and a massive cast of characters.  There are some good plot twists, but only a handful of characters you need to keep track of, and some of the cutscenes are a little long, but keep you enthralled.  The amount of military specification, or mil-spec, weaponry and accessories is surprising.  Some of the military’s top secret stuff is just lying around for you to pick up and use.  I think piloting a few Predator UAVs armed with missiles is something the military really didn’t want to give out right away, but the realism is totally worth it.

New to the series is the Special Operations, or Spec-Ops.  You can play through most of these with one person, but the multiplayer Spec-Ops really shine.  One player pilots an AC-130, blasting the heck out of the bad guys, while trying to protect player number two wandering around on the ground.  If you can’t find any online buddies to play, you can attempt most of the Spec-Ops missions in split-screen with a couch buddy, but a big flat screen is needed to truly enjoy it.

Beyond a gripping storyline and audio track, the graphics are so vivid, you might begin worrying about the bullet holes in your couch cushions.  In fact, even the multiplayer graphics are head and shoulders above the previous Modern Warfare’s single player missions.  There are still a few of those “Where do I go?” moments that seemed to plague the series, but the gameplay itself doesn’t suffer too badly. 

Then we get into the online multiplayer, which encompasses all skill levels, from the total beginner, to an elite group of players who are pulling off 360 no-scopes.  The new multiplayer has added features as well.  If you can manage to string together a bunch of kills without dying, you are rewarded with a killstreak like sending in your own AC-130 and firing its three different types of guns via laptop.  If you’re new to FPS and the Modern Warfare series, you might benefit from the Deathstreaks.  Get killed a few times in a row without killing an enemy and you’re rewarded with extra life, or the ability to steal an enemy’s loadout (possibly accessing weapons you haven’t unlocked yet).  There are so many challenges and gun attachments to unlock, that the multiplayer is where your replay value really exists.  You also get “Perks”, like faster reloading, unlimited sprinting, and invisibility to UAV, which can all be upgraded to “Pro” versions and added bonuses.  If you like to run around and shoot at everybody, Team Deathmatch is where you belong.  If you want to try and sneak around everyone to plant a bomb on a specified target, Search and Destroy is your game of choice.  If neither of those interest you, there are more than ten different game modes in Multiplayer to try out.  You’ll definitely find one you like.

This has been another correspondence from Ben Sloboda, reporting on the world at war.  If you can pick up Modern Warfare 2 for $15 on craigslist or at a used game store, it’s a worthwhile investment in fun.

Categories: Reviews Tags: , ,

Uncharted 3: Multiplayer Beta

July 19th, 2011 Comments off

I’ll be honest.  I love Nathan Drake.  I know that in this day and age of “open” sexuality, it’s still odd for a man to say he loves another man, especially if that other man happens to be a fictional video game character.  However, I love Nathan Drake.  I played through the first Uncharted in a few days.  I’m not saying I took my time.  I’m saying I got my first platinum trophy in a few days, and I loved every minute of it.  Well, I did yell at the television a few (dozen) times, but in the end, it was possibly one of the most satisfying game experiences I’ve had since defeating Ruby and Emerald Weapons in Final Fantasy 7.  It was satisfying in more than just a gratification of platinum though.  I didn’t have to slog through hours of farming exp with the right leveling gear to do it.  It was just enjoyable.  Uncharted 2: Among Thieves was just as enjoyable as Uncharted, with the same unparalleled graphics and storyline, but it is important to mention the introduction of multiplayer.

            Uncharted 3: Drake’s Deception looks to be another breathtaking game.  One of the most exhilarating aspect of Uncharted is the dizzying heights, and as someone who feels dizzy on the third floor of an apartment complex, I can tell you, I loved being able to rock climb the sheer face of an old Spanish fort from the safety of my living room.  I also liked hanging on for dear life while clinging with my fingernails to a train destined to lie at the bottom of some very high cliffs.  Drake’s Deception will have similar vistas, but it’s the multiplayer that I’m interested in reviewing now.  When first introduced in Uncharted 2, the multiplayer aspect was a poorly-implemented system of “run around, shoot some bullets into the air and hope your Internet connection is fast enough to register the kill first”.  I still enjoyed it, but the leveling up was long and drawn out, the ranked system didn’t seem to have any rhyme or reason to it, and you could choose your character, but not customize him or her (or it, if you know what I mean).  That’s where Uncharted 3 is beginning to shine.  You can choose what hat/sunglasses/Hawaiian shirt combo looks best on your good friend Sully, and then whip out your customized M9 and waste some noobz while knowing you look like a fashionable gentleman.  I also liked the cursing allowed to some of your actions.  If you happen to throw a grenade against a wall and it lands at your feet, your character yells, “Shit!” just like YOU just yelled (though I’ve heard the f-word a time or two as well…in both settings).  You also get to design your own emblem, which will be displayed around the map if you are the number one score in the game.  I designed a sideways hand with a ring around it to indicate a slap, but I’m not good enough to have spotted my emblem during gameplay…yet. 

There are no one-shot kills unless you manage to pick up a power weapon, which is a little discouraging.  If I take my sniper rifle and put a bullet center mass, that guy is going down, but in Uncharted 3, I have to hopefully pump another round into him before he gets to cover.  As an aside…make sure to use your cover!!  I think one of the best ‘fights’ I had with someone was when the two of us were far from our teams and utilizing the cover to its fullest advantage.  He jumped above me, so I swung out on a ledge, jumped down, fired some rounds, threw myself behind a box all while he was chasing me down.  We ended up back to back against the same box, so I threw myself over the top while he rolled away to the side.  We both came up shooting again, but I rushed in and smashed him with my gun.  For once, the melee actually worked.  When I say that, it appears to have some problems.  If I melee someone, he or she just turns around and melees me back, so I smack him or her again for the kill, but for some reason, they get one last melee as well.  I can’t tell you how many “Retaliation” medals I got simply for the lag melee kills.  I’m talking dozens of these things, which affects my play ability when I’m kicking some ass and taking some names.  However, if you think this is different than Uncharted 2’s similar “feature”, you’re dead wrong…it’s just one of those things I had hoped they were going to fix. 

At least they gave the sniper rifles a scope this time.  In the entirety of the Uncharted series, your sniper rifle has a tiny circle for its “trajectory”.  You put someone’s head in that circle and squeeze off a round…they’re dead.  In Uncharted 3, you now have what appears to be a fisheye scope that zooms in with crosshairs.  I like the graphic change, but the usefulness has decreased with this new style.  The scope jumps around a lot!  One of the first week ‘best performances’ was a guy who whips out his sniper rifle and blasts three (or was it four) enemies in about a second.  Bang, bang, bang, everybody’s dead, Dave.  Now, to do that from a moving vehicle shooting at another moving vehicle while the enemies are ducking behind cover is truly a feat to be revered.  I know my skill doesn’t extend that far, but for the average player, I think the new scope system might be a hindrance.

They also added a new feature of ‘treasure hunting’.  Every time you kill another player, there is a small chance they will drop a treasure.  You can collect groups of these treasures to unlock rare clothes and accessories for your character.  Be warned!  Running out of cover to collect a treasure is an easy way to get killed.  Make sure you are completely safe before picking up your newfound glory.  A second new feature is the ‘buddy’ group.  Before a match begins, you may be randomly assigned a buddy.  If the two of you are firing on the same enemy and manage to kill him, you can perform a group celebration.  It may be a fist bump or high five to share in the defeat of an enemy.  Be warned!  Just as running out to collect treasure can be fatal, running out to perform a high five with your buddy can be just as detrimental.  I can’t tell you how many times the buddy system was active, and the first thing my buddy or I did was run out to celebrate…just to get gunned down.  Having mentioned it, you can also taunt the enemy, which has a new flavor of customization to it.  You can choose whether your taunt is a ‘point and laugh’ or ‘kiss’ representation of your feelings for deafeating an enemy.  If you can manage to level up your taunting abilities, your rewards are greater.

Overall, the gameplay hasn’t changed since Uncharted 2’s foray into multiplayer.  The “shopping” has changed, as the levels to unlock new weapons and attachments are fairly steep.  In the first week, I think I made it to level 10, whereas I had reached level 10 in one day on Uncharted 2.  My second complaint has to do with the odd height characteristics.  If Nathan Drake can jump two feet in the air and his reach is eight feet, he can theoretically jump up and reach the top of a ten foot wall.  However, for some reason, he can’t seem to jump over a two-and-a-half foot barrier.  He just keeps running up and putting one foot up while falling backwards.  Since Drake is the basis for the physics, ALL characters have a ten foot reach and the same propensity for getting stuck on heights between two and three feet.  The biggest example of this is on the Chateau level as soon as the “Villains” spawn, you can run forward and try to climb the stairs…but if you manage to get right in the middle, there’s a two-and-a-half foot wall.  To the right is a little planter that requires you to jump, and to the left is some wall-climbing handholds, but hit that middle and you’re stuck.

In conclusion, the new multiplayer beta shows a ton of replayability and customization for your characters.  The gameplay mechanics haven’t changed much, but you shouldn’t fix what isn’t broken.  Unless you wanted to fix the stupid melee thing…that might be worthwhile.

-Ben

Categories: Previews Tags: , , ,